![]() I've given a billion pets, fed all the treats at staggered times, made sure Bullet was close, followed him when he was leading, never took him near a monster or totem, and carried him til I passed out, etc. I have now played through this game 5 times, but I still can't get "The Last Goodbye" to trigger. The door is padlocked, but you'll be told what to do. When you get the Figure of a Woman, it will crumble unless you've been a Pacifist. Take the Photo of a Room when you find it. Keep watching out for monsters as you continue, timing it so you can move around them. You'll then come across a Figure of a Soldier. A few more rooms, you'll see a helmet and a Squad Photo that may or may not count. Walk through the room, timing it so you don't run into it. Keep your camcorder pointed at the floor and continue on. Once again, you'll be warned about your shadow. When you get to the door, forward it to 00:12. When you come to the lit room, rewind the tape to 00:08. IMPORTANT!!! You will see a handle that the witch wants you to push. You'll eventually get to a Figure of a Boy that you have to pick up. Now go up the stairs and follow the path. You'll come to a staircase where you can go up or down. When you see the monster, look at the floor and slowly follow the line around the corner. IMPORTANT!!! When you see the Sheriff, do not click on him. When you hear someone say, "I like the quiet," there will be a totem in front of you. Set the time to 00:20, then go through the door.įollow the path. In the far room, there is a hole in the wall. When you come to the next set of stairs (you can't go up), go into the room on the right. Take the key from the nightstand, then go down and open the cellar door under the stairs. Go up the stair, through the left door, and wind around into the bedroom. The Psychotherapy achievement in Blair Witch worth 238 points Collect all of the psychiatrist's notes. Curved Figurine #9 is sitting on a rock right near you. BEFORE YOU FOLLOW HIM, look to your left. Listen to the voicemail if you like.īullet is going to sniff something and set out running. You should now be out of treats.įollow Carver's instructions. Keep following the directions, but do not send Bullet into the cave. Right after you start, you'll get cell reception for a VERY short time. When the tracks end, look for the fire, then go left until the fog clears. Just after the 4th tree, the totem is hanging from a tree. Just after the sign, you'll see trees with white paint on them (not on your screen). You'll pass a helicopter and go under a road sign. Be careful here the trail can go close to some monsters. Carver will give you new directions to follow. Now go back and go up the hill to the White Tree. Go straight here instead of right toward the tree. You'll see a rock painted with white paint in kind of a T shape. When you get close to the tree, you'll be surrounded by rocks. When Carver gives you directions, follow them. Keep Bullet close, and avoid the monsters. You're surrounded by red monsters, but Carver has generously rigged your camera so you can see a white trail that leads you to them. For the next few chapters, you're basically going to just be following instructions. Jekyll and Mr.*** Spoiler - click to reveal *** Oh, this is going to be fun. Le Système du Docteur Goudron et du Professeur Plume.The Conjuring of a Woman at the House of Robert Houdin.For films listed alphabetical, see Alphabetical List of Horror Films. The following is a chronological list of every horror film ever made. ![]()
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